The result is a set of separate D3D hacks that the user can inject to suit their needs. Want no sky? Inject the .dll at runtime then play the game. Same for wallhack, chams, etc.
Read the readme.txt for more info. You can use any loader you want to inject, but I've included a good stable one that you could use if you wish.
Made using Direct3D StarterKit v3.0.