I'v seen a whole lot of material wallhacks around MPC in my time, and quite frankly, not a whole lot of them have really satisfied me. So I set out to make my own set of wallhacked materials, and with this I think I'v got something to share with all of you, and I'm sure you (Or some of you) will like it.
Changelog (v2 -> v3)
- New wall and model textures used
- Improved clear-smoke texture
- Better nightvision crosshair
- Nightvision crosshair auto center
Materials wallhack pack includes:
FullBright colored player models
Fullbright colored weapon models
Hands removal
Wallhacked maps
See through Smoke
Nightvision crosshair
Player models:
Terrorist
Counter terrorist
Weapon models:
Yellow - Secondary weapons
Cyan - Primary weapons
Green - Knive
Magenta - Grenades
Green - Bomb
Hands removal
Wallhacked maps:
CS_Assault
CS_Compound
CS_Havana
CS_Italy
CS_Militia
CS_Office
DE_Aztec
DE_Cbble
DE_Chateau
DE_Contra
DE_CPL_Mill
DE_Dust
DE_Dust2
DE_Inferno
DE_Nuke
DE_Piranesi
DE_Port
DE_Prodigy
DE_Tides
DE_Train
Smokes
Nightvision Crosshair:
Needs nightvision to be enabled, and draws a crosshair at the center of the screen that changes between green and black quite fast, this making it easy to see at all times.
Credits:
While I did custom make this entire thing 100% solo, not a single file not having been made from scratch, I did take ideas and inspiration from others; as such, I'll be doing some credits here
- Belink (I didnt exactly use his tutorials, but he simply deserves credits for anything mat-hack related )
- Holz (Fullbright models work when you use "$model" 1, thanks for that)
- MatrX (You're incredably strange, probably how you tend to come up with those refreshing ideas)