-=Native ServerMod v2=-
Since v1 the mod has been greatly improved. One can now set each Spawn Class
seperatly, or have the process done randomly. Also included is DeathMatch mode
which will delete all serverside objectives, making Time and Killing the only two
factors in ending the game. I have coded all the changes between v1 and v2 with
exstensive testing on AA 2.4. No1uKnow was kind enough to compile for 2.6. In
theory, but not always in practice, one can change the ini file will the server is runing
and by simply issuing the admin command "admin restartmap" or by changing a level
load the new settings. The mod is also leased compatible, if not just easier to use.
-=Features=-
○Weapon Spawn Class Changing
○Random Weapon Class Changing
○DeathMatch Mode
○Noob Proof (Doesnt Critical if ini set incorrectly)
○Dynamic Ini locating (for Leased Mostly)
-=How To=-
Place the FAA.dll and the FAA.ini into your America's Army/Systems Folder
or whatever folder your serverfiles are kept in. Rename the files to
themapserverstartson.dll. I.E. if you server starts on bridge rename FAA.dll and FAA.ini
to Bridge.dll and Bridge.ini respectavly. The Dll will auto load and will load the settings
out of the *.ini. The ini has weapon codes in them which are self explanitory, for bDeath
and bRndm use 1 or 0, if these are not set, or not set correctly you will default to DeathMatch
mode and RndmWeapons will not be initiated. For Other Valuse please refer to the ini.
A preconfigured, yet oddly configured, ini is included. Rember to Set bRndm to 0 if you want to have your selections matter.
-=Credits=-
No1uKnow, Rehoboam, Temp2, Fragger
-=TroubleShooting=-
If you can't figure this out or you find a bug within the mod please contact Me, thru pm or ***. Can't fix problems with my explantion or the mod without knowing what they are. And yes, we hijacked your MOTD4 line and Display Time. Sorry, but we kinda had to put our mark on this one.