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UPackager v1.0 BETA
File: UPackager v1.0 BETA (524.1 KB)
Author: Vertigo (uploaded by gil)
Date Added: 10-30-2005Status: Unknown
Downloads: 58
Grade: F
Support: N/A
Description
http://www.mpcforum.com/showthread.php?t=112908


Vertigo's UPackager 1.0 BETA

This tool is made for the Lethal Paradise 3.0 source code but it can also be used for other u files that use HyPeR-X’s loading method for America’s Army 2.5. I got a lot of question from people who made their own Lethal Paradise mod but didn’t have the CVAR protected obfuscation method I used in the public re-release. With this tool you can now inject your own mod into the loader stub.

The loader will automatically modify America’s Army’s configuration and obfuscate the u file. This is particularly useful if you don’t want to explain new users how to load your hack over and over again.

Important notes:

1) This tool is for coders who use HyPeR-X’s loading method. Other methods are not supported in this version (Maybe in a future release).
2) Configuration file obfuscation is supported but this requires that the configuration file has exactly the same name as the class instance of your Interaction file (For further explanation please read on).

Usages:

1) Extract all files from the archive
2) Open UPackager.ini

This file contains two sections: [UPackager.Build] and [UPackager.Obfuscate].

Each section consists of three identifiers.

[UPackager.Build]

Identifier: InputFile
Explanation: Full path to u file.
Example: InputFile=C:UnrealEngine2RuntimeSystemUnknownPa ckage.u

Identifier: OutputFile
Explanation: Full path to output file (Executable).
Example: OutputFile=C:LethalParadise30.exe

Identifier: SplashFile
Explanation: Full path to image file (Only jpg extensions are allowed!)
Example: SplashFile=C:Splash.jpg

[UPackager.Obfuscate]

Identifier: PackageName
Explanation: Package name (If you named your u file “LethalParadise.u” then the package name will be “LethalParadise”).
Example: PackageName=UnknownPackage

Identifier: EntryName
Explanation: Class instance of GUIPage (This will be “MyGUIPage” for most c/p coders).
Example: EntryName=UnknownEntry

Identifier: InteractionName
Explanation: Class instance of Interaction file. Note that if you use a configuration file in your bot that you should name it exactly the same as the class instance of your Interaction file!.
Example: InteractionName=UnknownInteraction

The configuration file should look something like this:


Code:
[UPackager.Build]
InputFile=C:UnrealEngine2RuntimeSystemUnknownPa ckage.u
OutputFile=C:LethalParadise30.exe
SplashFile=C:Splash.jpg

[UPackager.Obfuscate]
PackageName=UnknownPackage
EntryName=UnknownEntry
InteractionName=UnknownInteraction
3) Save UPackager.ini
4) Run UPackager.exe and your done!

Tip: You can edit the icon of your binary package with Microangelo. A trial version can be found at http://www.microangelo.us/.


I have read and understand the Disclamer


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